When using Special Abilities, instead of spending Focus points, the character is *gaining* points of Strain. One can safely have (Focus x 1/2) points of Strain. Once Strain gets over this threshold, the GM can decide, at any time, to spend a character's Strain, in any amount he chooses.
Each point of spent Strain is a 1d10 to be rolled. Any 1's which come up are set aside as a Strain Successes. The rest of the dice are rolled one more time. By this, characters have aprox a 1 in 5 chance of a point of Strain becoming a Strain Effect Level. See below as to how bad this is for you.
Also, keep in mind that (Focus x 1/2) number. It's your Threshold. Your Threshold is the amount of extra Strain you are allowed to take on in a single Special Ability use, via Overspending rules (each extra point is a +2 to the roll).
Strain Effects are below. Note that up to Level 3, the Effect can be eliminated by another Psychic touching you and taking on Strain themselves. This is an automatic ability of Psychics... they can take on each other's Strain. Just think of it as lending someone temporary Focus points, only instead of giving them currency, you are taking on their debt.
Yes, Strain can kill you. That's the point. It's a risk taking your Strain over your Threshold.
Strain Effects
(1): Weak Effects
Headaches, bouts of dizziness, minor nausea. -3 PEN, Duration 1 Scene
Relief cost 6 Strain points.
(2): Moderate Effects
Powerful headaches, constant dizziness, nausea. -6 PEN, Duration 1 Scene
Relief cost 12 Strain points.
(3): Debilitating Effects
Massive headaches, terrible dizziness, violent nausea. -9 PEN, Duration 1 Scene
(2): Duration 1 Hour
(1): Duration 1 Day
Relief cost 20 Strain points.
(4): Damaging Effects
1 Light Strain Wound
Blackout, Duration 1 Scene
(3): Duration 1 Hour
(2) and (1): Duration 1 Day
(5): Lasting Effects
Lose 1 Focus
1 Light Strain Wound
Coma for 1d6+1 Days
(6): Major Effects
Lose 1d6/2 Focus
2 Light Strain Wounds
Coma for 1d6+1 Days
(7): Dangerous Effects
Lose 1d6 Focus
1 Severe Strain Wound
Coma for 1d6+1 Weeks
(8): Deadly Effects
Lose 1d10 Focus
1 Critical Strain Wound
Coma for 1d6+1 Weeks
(9): Terrible Effects
Lose 3d10 Focus
1 Mortal Strain Wound
Coma for 1d6+1 Months
(10): Horrible Effects
Lose 5d10 Focus
1 Mortal Strain Wound
Coma for 1d6+1 Months)
