No more Labs, Targeted Hits, Advancements

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No more Labs, Targeted Hits, Advancements

Postby othercourt » Fri Sep 11, 2009 11:51 am

No more Labs

With the removal of the Technology Levels, I was initially thinking of using Tech more-or-less like Metal... something you accrue as a resource, and then spend to get Units. In the end, though, it just seemed kinda redundant. For the sake of simplicity, Tech has been removed from the game, and Labs go along with it.

The Culture that received a bonus amount of Tech from their Labs, the Venusians, now are the only Culture with the ability to spend $ in order to directly receive Metal. I *believe* the exchange rate is set at $4 to 1 Metal.

Targeted Hits

I came upon an idea to do Targeted Hits. If, in a Combat Exchange, you score 3+ Hits, you can spend 3 Hits to earn 1 Targeted Hit, and therefore get to decide which enemy Military Unit just bit it. Of course, this is pointless if the enemy has 3 or less Military Units to begin with, or they are all the same Military Unit Type, but I like the idea just the same.

Advancements

Pondering Culture "Upgrades." These are things that cost as much as a Victory Point to get, and affect all of your Culture's Military Units, Land Improvements, or other in-game mechanics. I'd like to come up with 3-6 Upgrades. These are inclusive, in that if you buy Upgrade X, everyone else can still buy Upgrade X, too.

Some ideas: Your Bases also act as Fortifications. You can spend 3 Hits to negate 1 (Non-Targeted) enemy Hit against you. You can deploy new Military Units into Hexes next to your Bases, instead of having to place within that Hex.
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