Factions RPG » A Time to Kill - Factions Combat Compendium

A Time to Kill: Factions Combat Compendium is a supplement for the Factions role-playing game. Combat is a brutal, uncaring animal. This beast cannot be controlled, but with a lot of training and a little luck, you can make sure your enemies are the ones it tears to pieces - and you get to walk away from the battlefield on your own two feet. A Time to Kill is a faster simpler Combat System designed to bring this brutality home to your Factions campaign.

A Time to Kill features a hybrid of the Phased and Non-Phased Combat Systems, and takes you step-by-step through the easy conversion process. In addition to collecting all of the previously published weapons and armor into a single volume, A Time to Kill introduces an impressive amount of new material, including...

  • New Simplified Armor Rules
  • Non-Lethal Damage for Chemical Irritant, Concussion, and Stun Weapons
  • New Round Declarations, such as Full Sprint, Group Defense, and Held Action
  • New Combat Maneuvers, including Beat-Attack, Charge, Choke, Counterattack, Disarm, Feint, and Knock Out
  • Rules for Dodging Ranged Attacks, including Firearms
  • Simplified Spray Attack for Fully Automatic Weapons
  • Throwing Weapon Rules
  • Hand to Hand Weapon Balancing Mechanics
  • New Medical Rules

A Time to Kill: Factions Combat Compendium is available as a soft cover, perfect bound book, or as a PDF. 58 pages in length

A Free, Text-Only Version of A Time to Kill is available as a PDF below, and the full version of the supplement can be purchased in hard copy via Lulu.com. A Time to Kill is also available from DriveThru RPG.

A Time to Kill: Factions Combat Compendium (Free Text Only Release)
(2MB PDF)